AI Insights · Timothy · July 2022
Top 5 Maze Games Performance in Africa Q2 2022
Explore the performance of the top 5 maze games on a unified platform in Africa during Q2 2022, covering key metrics such as downloads, revenue, and active users.
In Q2 2022, the top 5 maze games in Africa demonstrated varied performance across downloads, revenue, and active users. Below, we delve into the specifics for each app, based on data from Sensor Tower.
Unblock Ball - Block Puzzle from Fun Free Fun saw its weekly downloads fluctuate, peaking at around 24.3K in early April before dropping to approximately 12.1K by late May. Active users followed a similar trend, with a high of 73K in early April, eventually stabilizing at around 51.3K by the end of June.
Let's Pop by Phoengod experienced an initial surge in weekly downloads, reaching a peak of 21.9K in late April. However, this number decreased to roughly 4.9K by early June, with a slight rebound to 10.1K towards the end of June. Active users also saw a peak of 38.5K in late April, before stabilizing at around 22.3K by the end of the quarter.
Multi Maze 3D from CrazyLabs LTD had a consistent performance in downloads, peaking at 13.8K in late April and then declining to approximately 3.6K by the end of June. Active users also showed a downward trend from 63.4K in late April to about 27K by the end of the quarter.
Diggy's Adventure: Puzzle Tomb by Pixel Federation Games exhibited a significant spike in downloads, reaching 42.4K in early April. This was followed by a steep drop, stabilizing at around 1.4K by the end of June. The app's active users peaked at 37K in early April and gradually decreased to approximately 5.7K by the end of the quarter. Revenue for this game varied between $293 and $629 weekly, with no clear upward or downward trend.
Roll the Ball® - slide puzzle from BitMango had a stable download rate, ranging between 3K and 6.7K weekly throughout the quarter. Active users also remained relatively stable, with a slight decline from about 25.1K in early April to around 16.6K by the end of June. Revenue for this game was minimal, peaking at $27 in the last week of March.
For more insights on app performance and trends, visit Sensor Tower.